Grine Trap

Grine Trap
Grine Traps are found along areas overtaken by the Grine and their Grine Spawner Crystals. The trap can be recognized by a small area of red, cracked ground with small red crystals growing out of the fractured earth. When the surrounding Grine are defeated and their respective crystals disappear, the Grine Traps will still remain. Unlike most other traps, the Grine Trap does not damage Adventurers, but instead roots them in place for 5 seconds, rendering them completely immobile while an animation plays out. Should the Adventurer attempt to move again after breaking free, the trap may snare him/her again as it is always active, unlike other traps which will not trigger again until the Adventurer moves off it.


 * This trap only affects Adventurers, giving Monsters a big advantage in Grine-tainted areas.

Tip: When the trap releases the Adventurer, attempt jumping away, as further movement along the ground may re-trigger the trap and get him/her stuck a second time.