Fire Djiin



{{monster Page


 * eleweak        =
 * eleres         = Fire
 * eleres2        = Heft
 * addgen         = Fire Djiin are formidable enemies, capable of dealing out an uncanny amount of damage to Adventurers in a short time. Like with most stronger enemies, the best chance for survival when encountering a Fire Djiin is to ensure the fight is one-on-one; other enemies in the area may stagger an Adventurer just long enough for the Fire Djiin to land a few well-placed and fatal blows. These creatures are not aggressive towards any other creature other than the player. They belong to their own Faction, Fire Djiin, of which they are the only member.


 * weapons        = None
 * addwep         =


 * compon         = Arcane Dust, Blasting Powder
 * addcomp        =


 * consum         = Potion of Vigor, Stone Skin Elixir, Delidun's Elixir of Steel, Dragon Belly Flask, Pass Unseen Elixir
 * addcons        =


 * extraheader    = Trivia
 * extratext      = *When not engaged, Fire Djiin can be seen resting on the ground in a meditative-like sitting position.

Interestingly even though it's named Fire Djiin it has no attacks based on fire, and the only reference to fire it has is its name, its resistance to fire, and perhaps its glowing arm.


 * xamount        = no other
 * mons1          =
 * mons2          =
 * addmons        =

Fire Djiin Gallery
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Fire Djiin Moveset
The Fire Djiin cannot use any weapons and instead uses its large glowing rubbery appendage as to punch adventurers, it attacks as follows.


 * 1) A single forward punch
 * 2) A flurry of punches that come from above (AoE)
 * 3) A sweeping blow.

While the Fire Djiin has no prejudice against any other monster it will attack others if they are in the way, as such one with good timing can use the Fire Djiin to inflict significant damage to a group of monsters, especially with attack no.2.