Weapons

The various Weapons in Necropolis. Weapons with elemental damage types have their respective element shown in the "Active Traits" column. If a weapon does not have a damage type listed under active traits, it is considered "Mundane" and will not have bonuses or penalties against enemies, whereas a weapon with an elemental damage active trait would.

List of Primary Weapons
Primary weapons are an Adventurer's main weapons, held in the right hand and occupying a slot of their right-hand inventory.

Tier 2
{| class="wikitable" ! Icon !! Weapon Name !! Tier !! Price !! Description !! Heft Weight !! style="width: 150px;" | Active Traits !! style="width: 150px;" | Passive Traits !! Moveset
 * Icon_shortsword_tier_2.png
 * Blood Sickle
 * 2
 * 800
 * Arcanists of Agur cannot match most in single combat, instead they rely on patience. This may not cut deep, but enough to bleed an enemy dry given time.
 * Light
 * Sickle Bleed
 * Shortsword
 * Icon_shortsword_tier_2.png
 * The Moon Blade
 * 2
 * 750
 * A crescent of Arcane magic. Used by Agar the Terrible in the atrocities of Khar-Gamont, and by adventurers like you to butcher helpless, innocent Spiders.
 * Medium
 * Shortsword
 * Icon_rapier_tier_2.png
 * Cephil's Tooth
 * 2
 * 1400
 * Life Drinker
 * Heavy
 * Rapier
 * Icon_rapier_tier_2.png
 * Cleaver
 * 2
 * 1400
 * Rend and tear, that's what it does. The cleaver is quite good at lopping bits and pieces off of creatures. They don't even need to be dead!
 * Heavy
 * Spawns torn flesh.
 * Rapier
 * Icon_rapier_tier_2.png
 * Rage Fang
 * 2
 * 1400
 * This sword is wild. It has a mind of it's own. No, actually a mind of its own. Her name is Tammy, she's a bit rude.
 * Heavy
 * Rapier
 * Icon_rapier_tier_2.png
 * Sentinel Blade
 * 2
 * 1400
 * Wielded by Berelaine Sentinels, nimble and slinky devils. They seemed to glide moving hastily almost unimpeded, then striking like a Staggering wave.
 * Heavy
 * Rapier
 * Icon_rapier_tier_2.png
 * Typhal's Knuckler
 * 2
 * 1400
 * The great thing about a shielded sword, it can parry incoming blows even while striking. Unfortunately it is not a very damaging blade.
 * Heavy
 * Diminished Damage +30
 * Rapier
 * Icon_axe_tier_2.png
 * Obisdian Quickblade
 * 2
 * 700
 * Forged in the land of Palas, whose people are renowned for the use of slow killing poison. They are not renowned for naming things well.
 * Medium
 * Axe
 * Icon_axe_tier_2.png
 * Oota's Hand Axe
 * 2
 * 1000
 * Oota would sing while using this axe (which if it were embedded in you, would be extremely discomforting). Its piercing edge makes quick work of Hoardmen.
 * Heavy
 * Axe
 * Icon_longsword_tier_2.png
 * Thermias
 * 2
 * 1
 * Everyone's favorite sword: Now with more FIRE!
 * Heavy
 * Longsword
 * Icon_longsword_tier_2.png
 * Shadowborn Scimitar
 * 2
 * 900
 * Hooked? Check. Giant? Check. Covered in a bug's drool? Check. Wait, who made this list? Slightly sticky, but otherwise a serviceable Mundane weapon.
 * Heavy
 * Longsword
 * Icon_longsword_tier_2.png
 * Macuahuitl
 * 2
 * 850
 * Life ends in strange, often unpronounceable forms. Blood magic runs deep in its core. Beware, for its immense power comes at a cost for you and your comrades.
 * Ultraheavy
 * Attack Bonus +2
 * Blood Sacrifice Self, Blood Sacrifice Team
 * Longsword
 * Icon_longsword_tier_2.png
 * The Sword of Off-White Skull
 * 2
 * 1000
 * Some guy in fur pants came into the Necropolis swinging this like an idiot. Perhaps he throught it bore some enchantment, but it is a Mundane weapon.
 * Heavy
 * Longsword
 * Icon_Greatsword_Tier_2.png
 * Sandakar Greatsword
 * 2
 * 1200
 * Sandakar the weaponsmith loved the sound of children's laughter, but he hated Rats. He imbued this weapon with Fire for the express purpose of murdering them.
 * Ultraheavy
 * Greatsword
 * Icon_Greatsword_Tier_2.png
 * Death's Eye Greatsword
 * 2
 * 1200
 * So popular, now you can have your own. This Mundane weapon can be used to keep foes of all types at bay, so long as the wielder does not become exhausted.
 * Ultraheavy
 * Greatsword
 * Icon_Greatsword_Tier_2.png
 * Stone Cutter
 * 2
 * 1450
 * Once, on the windswept plains of Jandis, a man wandered, dispensing justice. Then some guy with this sword killed him and took his stuff.
 * Heavy
 * Greatsword
 * Icon_Greatsword_Tier_2.png
 * Grine Greatsword
 * 2
 * 1500
 * A Greatsword that has been infected by the infernal Grine. Best to keep one of these in reach when a Changeling is on the hunt.
 * Ultraheavy
 * Greatsword
 * Icon_Greatsword_Tier_2.png
 * Sword of Aescapulus
 * 2
 * 1500
 * Like steel justice swooping across a vast... uh... hang on. I lost my place in the metaphor. Anyway, it's a big, Mundane sword. Aescapulus was neat, too.
 * Ultraheavy
 * Greatsword
 * Icon_Greatsword_Tier_2.png
 * Fire Scythe
 * 2
 * 2000
 * A wicked, curved weapon imbued with magical Fire. Deadly against most things, but not against Skeletons, so keep that in mind.
 * Ultraheavy
 * Greatsword
 * Icon_hammer_tier_2.png
 * Lightning Hammer
 * 2
 * 1200
 * Generates huge arcs of electricity on hit. Objectively impressive to anything that's vulnerable to Arcane energy - ie, most things that aren't the Scrounge.
 * Ultraheavy
 * Hammer
 * Icon_hammer_tier_2.png
 * Hammer of Time
 * 2
 * 1000
 * Time moves slowly, as does the Ice that frosts this hammer's head. Each can be lethal in its own right, but the Shell Mages are indifferent to both.
 * Ultraheavy
 * Hammer
 * Icon_hammer_tier_2.png
 * Plague Bearer
 * 2
 * 550
 * Why kill an enemy with blunt force when deadly fungus is just as effective? Why not both?
 * Medium
 * Hammer
 * Icon_hammer_tier_2.png
 * The Sculptor
 * 2
 * 1600
 * The Bashing weapon of a true artist, breaking bones and reshaping bodies every time it's swung. It even steadies your footing. Those Grine don't stand a chance.
 * Heavy
 * Hammer
 * Icon_hammer_tier_2.png
 * Frozen Pyramid Pike
 * 2
 * 1500
 * As cold as Ice to touch. Death, it seems, feels as cold as they say. Perhaps this is why the Shadowborn prefer the warmth.
 * Heavy
 * Hammer
 * Icon_hammer_tier_2.png
 * 1500
 * Like steel justice swooping across a vast... uh... hang on. I lost my place in the metaphor. Anyway, it's a big, Mundane sword. Aescapulus was neat, too.
 * Ultraheavy
 * Greatsword
 * Icon_Greatsword_Tier_2.png
 * Fire Scythe
 * 2
 * 2000
 * A wicked, curved weapon imbued with magical Fire. Deadly against most things, but not against Skeletons, so keep that in mind.
 * Ultraheavy
 * Greatsword
 * Icon_hammer_tier_2.png
 * Lightning Hammer
 * 2
 * 1200
 * Generates huge arcs of electricity on hit. Objectively impressive to anything that's vulnerable to Arcane energy - ie, most things that aren't the Scrounge.
 * Ultraheavy
 * Hammer
 * Icon_hammer_tier_2.png
 * Hammer of Time
 * 2
 * 1000
 * Time moves slowly, as does the Ice that frosts this hammer's head. Each can be lethal in its own right, but the Shell Mages are indifferent to both.
 * Ultraheavy
 * Hammer
 * Icon_hammer_tier_2.png
 * Plague Bearer
 * 2
 * 550
 * Why kill an enemy with blunt force when deadly fungus is just as effective? Why not both?
 * Medium
 * Hammer
 * Icon_hammer_tier_2.png
 * The Sculptor
 * 2
 * 1600
 * The Bashing weapon of a true artist, breaking bones and reshaping bodies every time it's swung. It even steadies your footing. Those Grine don't stand a chance.
 * Heavy
 * Hammer
 * Icon_hammer_tier_2.png
 * Frozen Pyramid Pike
 * 2
 * 1500
 * As cold as Ice to touch. Death, it seems, feels as cold as they say. Perhaps this is why the Shadowborn prefer the warmth.
 * Heavy
 * Hammer
 * Icon_hammer_tier_2.png
 * Icon_hammer_tier_2.png
 * The Sculptor
 * 2
 * 1600
 * The Bashing weapon of a true artist, breaking bones and reshaping bodies every time it's swung. It even steadies your footing. Those Grine don't stand a chance.
 * Heavy
 * Hammer
 * Icon_hammer_tier_2.png
 * Frozen Pyramid Pike
 * 2
 * 1500
 * As cold as Ice to touch. Death, it seems, feels as cold as they say. Perhaps this is why the Shadowborn prefer the warmth.
 * Heavy
 * Hammer
 * Icon_hammer_tier_2.png
 * As cold as Ice to touch. Death, it seems, feels as cold as they say. Perhaps this is why the Shadowborn prefer the warmth.
 * Heavy
 * Hammer
 * Icon_hammer_tier_2.png
 * Hammer
 * Icon_hammer_tier_2.png
 * Icon_hammer_tier_2.png

Doombringer

 * 2
 * With this weapon, you can fell any enemy. But it's cursed, so they can most likely fell you too.
 * Heavy
 * Hammer
 * Icon_staff_tier_2.png
 * Staff of Indiscriminate Violence
 * 2
 * 1200
 * This heavy staff seems to have a mind of its own. It whispers to you: "Swing me at things. Bash the world to a pulp." It's kind of creepy, to be honest.
 * Heavy
 * Staff
 * Icon_staff_tier_2.png
 * Shadowborn Tuning Staff
 * 2
 * 1100
 * The Shadowborn use these tools to maintain the engines of the Necropolis. In anyone else's hands, they are simple but powerful Mundane weapons.
 * Heavy
 * Staff
 * Icon_staff_tier_2.png
 * Loo's Sceptre
 * 2
 * 4200
 * Loo was magnanimous, electrifying, and had pull with everyone. Really his sceptre did all of the work. A hefty swing of this and everyone gets pulled to you.
 * Heavy
 * Greatsword
 * }
 * Staff
 * Icon_staff_tier_2.png
 * Loo's Sceptre
 * 2
 * 4200
 * Loo was magnanimous, electrifying, and had pull with everyone. Really his sceptre did all of the work. A hefty swing of this and everyone gets pulled to you.
 * Heavy
 * Greatsword
 * }
 * Greatsword
 * }
 * }
 * }

List Of Secondary Weapons
Secondary weapons are ranged weapons held in the left hand, occupying a slot of an Adventurer's left-hand inventory.

Tips

 * Carrying a Light Weapon along with a Heavy or Ultraheavy one may prove useful against varying types of enemies.
 * It is best to hold the Dawn Blade during battles, as it will constantly drain stamina if held.
 * The Sword of Opulence can become pointless during later levels - where it is actually found, as by the time on reaches there, they would have more Gems than needed.
 * For level 9, the best type of Weapons to be used are Acid, Ice and Bashing, as they will make defeating Clockworks, Naguals and Bone Effigies much easier.