Clockwork Lord



{{monster Page


 * eleweak        =
 * eleres         = Pierce
 * eleres2        = Bash
 * eleres3        = Arcane
 * addgen         = Armed with a titanic Monolith, energy Meteors, and its own raw physical strength, the Clockwork Lord is the penultimate Clockwork construct - and the Brazen Head's final impasse. Should Adventurers manage to overcome the many hurdles of Levels 1 through 8, this monstrous boss awaits at the end of Level 9, the Sea of Bones. Combining a tremendous amount of HP with the most powerful attacks of all the Necropolis, the Clockwork Lord is a force to be reckoned with. Adventurers who are poorly-equipped upon reaching this Level of the Necropolis will have their mettle tested in full force. In order to escape the Sea of Bones, and exit the Necropolis, the Clockwork Lord must be toppled and the Amulet of Siuol taken from its massive remains.

The Clockwork Lord is Immovable, Magic Immune, and extremely resistant to stagger.

The Clockwork Lord is only hostile towards Gemeaters - interesting, as there are none to be found at the bottom of the Necropolis.

The Clockwork Lord possesses the following attacks:
 * Single monolith strike
 * Spinning horizontal monolith strike
 * Devastating monolith strike
 * Foot stomp
 * Triple foot stomp
 * Ranged meteor throw after a brief charge
 * Strike with off-hands


 * weapons        = None
 * addwep         =


 * compon         = Clockwork Gears, Arcane Dust, Clockwork Eye, Blasting Powder, Metal
 * addcomp        =


 * consum         = Amulet of Siuol (x20)
 * addcons        =


 * extraheader    = Trivia
 * extratext      =
 * When viewed from the outside, the Sea of Bones appears to spawn multiple Clockwork Lords. The difference is due to the fact that the level generated for viewing from above is cosmetic only — it is distinct from the actual final level, which is generated when going through the portal at the end of Level 8.  Note that it is still possible to jump down to the cosmetic level, however, due to the large mountain range ringing the valley.  Doing so does make the game unwinnable, because no exit has been generated for the cosmetic version of the level.   If armed with the jumping codex, however, it is possible to traverse to different mountain valleys and fight several incarnations of the Clockwork Lord.  Some areas will be at least partially cut off by large invisible barriers, but these can often be worked around if care is taken to not get the character stuck.


 * The Brazen Head claims that the Clockwork Lord is over a ton of Arcane Metal, and destroys cities inadvertently. It is anyone's guess at to what cities the Clockwork Lord would have access to in the Sea of Bones.


 * According the Brazen Head, a Clockwork Lord hasn't been killed in over one thousand years. Additionally, one particular Clockwork Lord has been noted to have killed 23,671 Adventurers.


 * Nothing is stopping an Adventurer from retreating far from the Clockwork Lord to craft some healing consumables; the Clockwork Lord itself will lumber back towards its original spawn location if the Adventurer is able to put enough distance between the construct and herself/himself.


 * xamount        = no other
 * mons1          =
 * mons2          =
 * addmons        =

Clockwork Lord Gallery
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