The various Weapons in Necropolis. Weapons with elemental damage types have their respective element shown in the "Active Traits" column. If a weapon does not have a damage type listed under active traits, it is considered "Mundane" and will not have bonuses or penalties against enemies, whereas a weapon with an elemental damage active trait would.
List Of Traits[ | ]
Fire |
Arcane |
Grine |
Ice |
Acid |
Poise |
Heft |
Pierce |
Bash |
Jump |
Speed |
Immovable |
---|
List of Primary Weapons[ | ]
Primary weapons are an Adventurer's main weapons, held in the right hand and occupying a slot of their right-hand inventory.
Tier 0[ | ]
Icon | Weapon Name | Tier | Price | Description | Heft Weight | Active Traits | Passive Traits | Moveset |
---|---|---|---|---|---|---|---|---|
Pariah Blade | 0 | 300 | A crooked blade. Looks best between the third and fourth rib. | Ultralight | Shortsword | |||
Screamer Blade | 0 | 325 | Kind of a "undead warrrior shortsword" sort of thing. | Light | Shortsword | |||
Slow Hooked Blade | 0 | 325 | Slow Hooked Blade | Light | Shortsword | |||
Hooked Blade | 0 | 350 | Blades given to the Blackguard upon recruitment into the House of the Crooked Street. Um. Forget I said that. | Light | Shortsword | |||
Grine Hooked Blade | 0 | 375 | A hooked blade infected by the Grine. Not good. | Light | Shortsword | |||
Grine Pariah Blade | 0 | 425 | A Pariah Blade, only Grine-ier. | Ultralight | Shortsword | |||
Pyramid Shortsword | 0 | 450 | A bronze shortsword imbibed with mystical energy. | Light | Shortsword | |||
Cracked Longsword | 0 | 350 | When choosing between this "weapon" and, let's say, a rabbit? Go with the rabbit. Mundane blades like this one are mildly useful against all foes. | Heavy | Longsword | |||
Old Longsword | 0 | 350 | A hefty and slightly-rusted blade, with a weak handle and dull edge. Mundane name, Mundane blade... it has no special attributes. | Heavy | Longsword |
Tier 1[ | ]
Icon | Weapon Name | Tier | Price | Description | Heft Weight | Active Traits | Passive Traits | Moveset |
---|---|---|---|---|---|---|---|---|
Berserker's Axe | 1 | 700 | Known for its use in wild swings of great power, enough to topple most any enemy. Though its imbalance leaves you vulnerable to being knocked down as well. | Medium |
Stagger Resist -30 |
Axe | ||
Bopha's Cutter | 1 | 600 | Bopha solved the Riddle of Ephestrus by cutting his crown in half. I mean, Ephestrus was WEARING the crown, but hey, problem solved. | Heavy | Shortsword | |||
Bob's Fire Sword | 1 | 650 | Bob arose like a dream from the west. His fire sword is legendary, landing him no end of endorsement deals. | Medium | Shortsword | |||
Frozen Pyramid Shortsword | 1 | 450 | A pre-Iced weapon. For best use, let thaw for 3 hours. Alternatively, quick-thaw in the chest cavity of a warm blooded enemy - an Inugami, for example. | Light | Shortsword | |||
Raven's Wing | 1 | 750 | The beat of a raven's wing is enough to push even the mighty. Strike someone with this blade and send them flying. | Light | Raven Push Back | Shortsword | ||
Sword of Cassus | 1 | 650 | Cassus the unstoppable carried this sword every day of his long life. Except one. | Heavy | Rapier | |||
Hoardman Axe | 1 | 700 | A hoardman is only as good as his hoard. This is the primary intrument for gathering hoard and keeping it. | Medium | Axe | |||
Hoardman Hatchet | 1 | 800 | Issued at Darat, when the Hoard fell, to the madmen who fought for the Father of Knives (in a freelance capacity). | Medium | Axe | |||
The Master Axe | 1 | 700 | Made by a master, who was a master of making, and not fighting. He would still be alive if he had been. | Medium | Axe | |||
Twilight's Flame | 1 | 700 | Not as bright as midday's sun, not as dark as the night. That stuff costs extra you know. | Medium | Axe | |||
Pyramid Hand Axe | 1 | 750 | A golden axe imbibed with arcane power, and a fresh, minty scent. | Medium | Axe | |||
Ilarnek Longsword | 1 | 500 | The people of Ilarnek carried these Ice-infused longswords. Like the Hoardmen, they were well-insulated, and they never got cold. Some people have all the luck. | Heavy | Longsword | |||
Pyramid Longsword | 1 | 500 | A mystical gold sword alight with unearthly energy. | Heavy | Longsword | |||
Grine Longsword | 1 | 550 | The grim curse of the Grine infection is sort of like interdimensional cooties. | Heavy | Longsword | |||
That Bastard's Sword | 1 | 650 | Not to be confused with a bastard sword. This one just belonged to an awful, awful person. | Medium | Longsword | |||
Nam-Lugal's Cure | 1 | 1850 | Every hit from this cursed blade slows the pulse of its victim. They won't know what hit them. | Heavy | Narcolepsy Slow (slows enemies on strike) | Longsword | ||
Sandakar Bastard Sword | 1 | 900 | Sandakar was a man of ambition. Always had plans for unrivaled greatness, this is prototype for greatness. | Ultraheavy | Greatsword | |||
Pyramid Greatsword | 1 | 1000 | Twenty-one feet of death, which is more than enough to make up for its Mudane makings. | Ultraheavy | Greatsword | |||
Grine Greatsword | 1 | 1100 | Oh, you know, only a sword made of the soul-essence of a million damned adventurers. | Ultraheavy | Greatsword | |||
Thran Battle Hammer | 1 | 550 | Setwa was the greatest weaponsmith in Thran. One day he started on a new hammer, got about half way through, and said 'Eh, good enough.' | Medium | Hammer | |||
Mister Night Night | 1 | 750 | Oof, that's a terribly scary looking one, isn't it? That Piercing mouth-spike should do a number on the ratty armor of the Hoardmen. | Heavy | Hammer | |||
Fist of the Flayed God | 1 | 800 | It is said the Flayed God's skin was ripped off to make the world. This was a tad upsetting, and this Bashing weapon was designed to spread the misery around. | Heavy | Hammer | |||
Dun's Bashing Stick | 1 | 950 | If at first you don't succeed, smash and smash again. So said Dun. Every other word was smash, honestly. | Medium | Hammer | |||
Pyramid Pike | 1 | 1100 | A golden spear imprinted with mystical energy. | Heavy | Hammer | |||
Staff of the Unpronounceable Glyph | 1 | 900 | The Mundane staff that stands between light and darkness—between excitement and boredom—between your hand and the...um...ground. | Heavy | Staff |
Tier 2[ | ]
Icon | Weapon Name | Tier | Price | Description | Heft Weight | Active Traits | Passive Traits | Moveset |
---|---|---|---|---|---|---|---|---|
Blood Sickle | 2 | 800 | Arcanists of Agur cannot match most in single combat, instead they rely on patience. This may not cut deep, but enough to bleed an enemy dry given time. | Light | Sickle Bleed | Shortsword | ||
The Moon Blade | 2 | 750 | A crescent of Arcane magic. Used by Agar the Terrible in the atrocities of Khar-Gamont, and by adventurers like you to butcher helpless, innocent Spiders. | Medium | Shortsword | |||
Cephil's Tooth | 2 | 1400 | Life Drinker | Heavy | Rapier | |||
Cleaver | 2 | 1400 | Rend and tear, that's what it does. The cleaver is quite good at lopping bits and pieces off of creatures. They don't even need to be dead! | Heavy | Spawns torn flesh. | Rapier | ||
Rage Fang | 2 | 1400 | This sword is wild. It has a mind of it's own. No, actually a mind of its own. Her name is Tammy, she's a bit rude. | Heavy | Rapier | |||
Sentinel Blade | 2 | 1400 | Wielded by Berelaine Sentinels, nimble and slinky devils. They seemed to glide moving hastily almost unimpeded, then striking like a Staggering wave. | Heavy | Rapier | |||
Typhal's Knuckler | 2 | 1400 | The great thing about a shielded sword, it can parry incoming blows even while striking. Unfortunately it is not a very damaging blade. | Heavy | Diminished Damage +30 | Rapier | ||
Obisdian Quickblade | 2 | 700 | Forged in the land of Palas, whose people are renowned for the use of slow killing poison. They are not renowned for naming things well. | Medium | Axe | |||
Oota's Hand Axe | 2 | 1000 | Oota would sing while using this axe (which if it were embedded in you, would be extremely discomforting). Its piercing edge makes quick work of Hoardmen. | Heavy | Axe | |||
Thermias | 2 | 1 | Everyone's favorite sword: Now with more FIRE! | Heavy | Longsword | |||
Shadowborn Scimitar | 2 | 900 | Hooked? Check. Giant? Check. Covered in a bug's drool? Check. Wait, who made this list? Slightly sticky, but otherwise a serviceable Mundane weapon. | Heavy | Longsword | |||
Macuahuitl | 2 | 850 | Life ends in strange, often unpronounceable forms. Blood magic runs deep in its core. Beware, for its immense power comes at a cost for you and your comrades. | Ultraheavy | Attack Bonus +2 | Blood Sacrifice Self, Blood Sacrifice Team | Longsword | |
The Sword of Off-White Skull | 2 | 1000 | Some guy in fur pants came into the Necropolis swinging this like an idiot. Perhaps he throught it bore some enchantment, but it is a Mundane weapon. | Heavy | Longsword | |||
Sandakar Greatsword | 2 | 1200 | Sandakar the weaponsmith loved the sound of children's laughter, but he hated Rats. He imbued this weapon with Fire for the express purpose of murdering them. | Ultraheavy | Greatsword | |||
Death's Eye Greatsword | 2 | 1200 | So popular, now you can have your own. This Mundane weapon can be used to keep foes of all types at bay, so long as the wielder does not become exhausted. | Ultraheavy | Greatsword | |||
Stone Cutter | 2 | 1450 | Once, on the windswept plains of Jandis, a man wandered, dispensing justice. Then some guy with this sword killed him and took his stuff. | Heavy | Greatsword | |||
Grine Greatsword | 2 | 1500 | A Greatsword that has been infected by the infernal Grine. Best to keep one of these in reach when a Changeling is on the hunt. | Ultraheavy | Greatsword | |||
Sword of Aescapulus | 2 | 1500 | Like steel justice swooping across a vast... uh... hang on. I lost my place in the metaphor. Anyway, it's a big, Mundane sword. Aescapulus was neat, too. | Ultraheavy | Greatsword | |||
Fire Scythe | 2 | 2000 | A wicked, curved weapon imbued with magical Fire. Deadly against most things, but not against Skeletons, so keep that in mind. | Ultraheavy | Greatsword | |||
Lightning Hammer | 2 | 1200 | Generates huge arcs of electricity on hit. Objectively impressive to anything that's vulnerable to Arcane energy - ie, most things that aren't the Scrounge. | Ultraheavy | Hammer | |||
Hammer of Time | 2 | 1000 | Time moves slowly, as does the Ice that frosts this hammer's head. Each can be lethal in its own right, but the Shell Mages are indifferent to both. | Ultraheavy | Hammer | |||
Plague Bearer | 2 | 550 | Why kill an enemy with blunt force when deadly fungus is just as effective? Why not both? | Medium | Hammer | |||
The Sculptor | 2 | 1600 | The Bashing weapon of a true artist, breaking bones and reshaping bodies every time it's swung. It even steadies your footing. Those Grine don't stand a chance. | Heavy | Hammer | |||
Frozen Pyramid Pike | 2 | 1500 | As cold as Ice to touch. Death, it seems, feels as cold as they say. Perhaps this is why the Shadowborn prefer the warmth. | Heavy | Hammer | |||
Doombringer[ | ] |
2 | ?? | With this weapon, you can fell any enemy. But it's cursed, so they can most likely fell you too. | Heavy | Hammer | |||
Staff of Indiscriminate Violence | 2 | 1200 | This heavy staff seems to have a mind of its own. It whispers to you: "Swing me at things. Bash the world to a pulp." It's kind of creepy, to be honest. | Heavy | Staff | |||
Shadowborn Tuning Staff | 2 | 1100 | The Shadowborn use these tools to maintain the engines of the Necropolis. In anyone else's hands, they are simple but powerful Mundane weapons. | Heavy | Staff | |||
Loo's Sceptre | 2 | 4200 | Loo was magnanimous, electrifying, and had pull with everyone. Really his sceptre did all of the work. A hefty swing of this and everyone gets pulled to you. | Heavy | Greatsword |
Tier 3[ | ]
Icon | Weapon Name | Tier | Price | Description | Heft Weight | Active Traits | Passive Traits | Moveset |
---|---|---|---|---|---|---|---|---|
Adder's Tooth | 3 | 1100 | Seven people died cleaning this blade. Imagine if you hit something with it. | Medium | Shortsword | |||
The Wings of Winter | 3 | 1200 | If you hold it closely you can hear the wind whistling through the blades. | Light | Shortsword | |||
Kopeshi Can Opener | 3 | 850 | Was used to open cans until it killed 74 people and they repurposed it. It slices through metal and bone. No shield can stop this blade. | Ultraheavy | Pierce | Unblockable | Rapier | |
Sabre of the Lost Third | 3 | 850 | The Lost Third disappeared after losing their way in the Huk Forest. Guess they lost this sabre as well. | Ultraheavy | Rapier | |||
Cassilda's Estoc | 3 | 1200 | Men would fall at Cassilda's feet, most with this sword in them. It's not so great against the fleshless Skeletons, though. | Heavy | Rapier | |||
Life Drinker | 3 | 2400 | A leech is a contemptible thing. This one at least gives as much as it takes. A immensely powerful blade, but it saps the life of its wielder. | Heavy | Arcane | Attack Bonus +1, Life Drink | Rapier | |
The Subtractor | 3 | 1700 | This thing is an excellent Bashing weapon. Because of that, it's terrible for fighting Delvers, who hit one another in the face for recreational purposes. | Heavy | Axe | |||
Shadowborn Longsword | 3 | 1050 | While the Shadowborn worked really hard to make this weapon look spooky and ghostly, it's actually imbued with a form of Arcane energy. Who knew? | Ultraheavy | Longsword | |||
The Sword of Aeot | 3 | 1400 | This Mundane blade was once rumored to allow limited flight. Found on the body of Ascepulus of Dun, who misunderstood the "rumored" and "limited" parts. | Ultraheavy | Longsword | |||
Emerald Knight's Greatsword | 3 | 1750 | Most screams per square foot of any sword ever produced. A Mundane Greatsword capable of skewering enemies by the dozen. | Ultraheavy | Greatsword | |||
Sword of Pain | 3 | 1900 | The best part of a sword like this is all of the boring conversations that you no longer need to have. A powerful Mundane weapon with no special attributes. | Ultraheavy | Greatsword | |||
Pyramid Greatscythe | 3 | 1900 | Clearly not for farming... well, not food, anyway. A Mundane implement capable of dealing terrible damage. | Ultraheavy | Greatsword | |||
Spirit Scythe | 3 | 2000 | A hooked nightmare of a thing which, strangely, also has a cupholder. For best results use on Delvers, Gemeaters, and Changelings. | Ultraheavy | Greatsword | |||
The Skull Smasher | 3 | 2000 | Predictably, this Bashing weapon isn't great for grinding Diggers into paste. But it helps protect you from getting knocked over, so it has that going for it.. | Ultraheavy | Hammer | |||
Bell Ringer | 3 | 1400 | Ringing bells, making Ice, and killing monsters - what could be more fun? Especially great for smashing the Shadowborn, who really need to be taken down a peg. | Ultraheavy | Hammer | |||
King's Bane | 3 | 1800 | Zar the Smooth demanded a weapon as charming as he was. Turns out it was more charming than him: its swing can make anyone a friend. | Ultraheavy | Hammer | |||
The Viper's Sting | 3 | 4200 | Poison can be a deadly thing, it takes time to kill. But it does kill eventually. This serpent's venom will eat your enemies from the inside out. | Heavy | Increased Stamina Attack | Staff | ||
Shadowborn Junker Staff | 3 | 1300 | Wouldn't it be nice if all work tools could double as terrifying weapons of destruction? This is a heavy Mundane instrument carried by the Shadowborn. | Heavy | Staff | |||
Staff of the Bewildering Sigil | 3 | 1500 | Basically, a big Mundane stick. While it wasn't made for the express purpose of hitting things, it performs the function well nonetheless. | Heavy | Staff |
Tier 4[ | ]
Icon | Weapon Name | Tier | Price | Description | Heft Weight | Active Traits | Passive Traits | Moveset |
---|---|---|---|---|---|---|---|---|
The Sword of Personality | 4 | 1500 | An occult sword, brandished with a certain unmistakable flourish. It's great for Piercing things - the soft abdomens of Spiders, for example. | Ultraheavy | Rapier | |||
Dawn Blade | 4 | 1600 | With enough volts to put that pep in your morning step! A healing jolt of Arcane magic with every strike, but that can be exhausting. | Heavy | Heals when attacking enemies. | Exhausts the player while being held. | Rapier | |
Blackheart | 4 | 2200 | Fear can be demoralizing: it can weaken your attacks, and make your own efforts suffer. Just make sure you use it on your enemies. | Heavy | Attack Bonus -1 | Rapier | ||
Song of the Night | 4 | 2500 | An Arcane tune so soft and sweet, it will put your enemies to sleep. Permanently. Skeletons are not fond of such songs or magics. | Heavy | Axe | |||
Axe of the Hunt | 4 | 1900 | Hunting the Scrounge is a popular sport in the Necropolis. But when you've got an Acid-edged axe that ALSO knocks things down? That's just cheating. | Ultraheavy | Axe | |||
King's Justice | 4 | 3000 | Interestingly, King's Justice can be used to answer any question. What's for breakfast? King's Justice. See? | Ultraheavy | Greatsword | |||
Grine Primal Greatsword | 4 | 2000 | Oh boy, now THAT is a Grine infection. Gemeaters and Changelings fall before this blade, but the Inugami are resistant to its edge. | Ultraheavy | Greatsword | |||
The Greatsword of Opulence | 4 | 3200 | This thing is amazing. No, seriously, every time you swing it, it rains diamonds. Diamonds! | Ultraheavy | Greatsword | |||
Soul Morningstar | 4 | 2750 | When they found Thiran, she was standing motionless, surrounded by dead Acid-drenched Clockwork Knights. This weapon had kept her upright, even after her death. | Ultraheavy | Hammer | |||
Staff of Effervescent Power | 4 | 1800 | Arcane energy on a stick - that's what this thing is. Funny thing about Arcane magic: the Shadowborn are basically immune to it. They could drink the stuff. | Heavy | Staff | |||
Abraxis' Balancing Rod | 4 | 2000 | A rod of congealed Arcane power that somehow prevents you from falling over. The Clockwork, who feed on Arcane energy, love things like this. | Heavy | Staff |
List Of Secondary Weapons[ | ]
Secondary weapons are ranged weapons held in the left hand, occupying a slot of an Adventurer's left-hand inventory.
Tier 1[ | ]
Icon | Weapon Name | Tier | Price | Description | Heft Weight | Active Traits | Passive Traits |
---|---|---|---|---|---|---|---|
An Ulzister Wand | 1 | 1000 | A pocket sized container for the terrified souls of the damned (now available at every Ulzister Mart). | Light |
Tier 2[ | ]
Icon | Weapon Name | Tier | Price | Description | Heft Weight | Active Traits | Passive Traits |
---|---|---|---|---|---|---|---|
Shadowborn Flameburster | 2 | 2000 | A wrist-mounted Fire projector. Impressive stuff - unless you're fighting a Nagual, in which case you should probably go with Plan B. | Light | |||
Serl's Crystalline Crossbow | 2 | 1200 | A familiar tool in the adventurer's arsenal, however changed by the Grine. Slightly heavier now. | Light | |||
Serl's Crossbow | 2 | 1300 | When words fail, crossbow bolts make useful punctuation. Once of the attacks on this weapon is faster and stronger, but requires more stamina to deploy. | Light | |||
Quills of Paran | 2 | 1650 | A delivery system for Arcane bolts, used to perforate foes from afar. Also used to lightly decorate the Hollowmen, who couldn't care less about arcane energy. | Light | |||
Crossbow of Azul | 2 | 1700 | Mystical bolts of compressed rage are extremely useful for resolving any untoward disagreements. | Light | |||
Storm's Calling | 2 | 1000 | Within enough Ice and cold anyone can be frozen stiff. With each bolt, movement becomes harder and harder. | Light |
Tier 3[ | ]
Icon | Weapon Name | Tier | Price | Description | Heft Weight | Active Traits | Passive Traits |
---|---|---|---|---|---|---|---|
Adder's Spit | 3 | 1800 | If only you had a crossbow that could fire poison quills across great distances. | Light | |||
Morgat's Marvelous Mortar | 3 | 1900 | Morgat would walk around just flinging firebombs everywhere and laughing. He even did it in a doorway once! Emphasis on the "once." | Light | |||
Blunderbuss of Grav | 3 | 2000 | When Grav built this blunderbuss, it had so much excess metal that he wound up claiming it had an "integrated shield." He wound up marketing that as a feature. | Light | |||
The Voorish Wand | 3 | 1800 | The Voorish had the unique ability to violently drain the life force of any creature. They call it: Fire. | Light |
Tier 4[ | ]
Icon | Weapon Name | Tier | Price | Description | Heft Weight | Active Traits | Passive Traits |
---|---|---|---|---|---|---|---|
The Harbinger | 4 | 1400 | This device is a warning, a grim portent of Arcane ruin to come. Screamers are also grim portents, but the "Arcane ruin' thing doesn't worry them very much. | Light | |||
Phantom's Sting | 4 | 1400 | You feel an icy tickle when handling it, its not some strange metal. Just the souls of every creature ever slain by this weapon. | Light | |||
Teeth of Iosis | 4 | 1550 | You wouldn't think that splinters of Ice could serve as effective projectiles, but they do. Just ask the Nagual, who seize up and die when frozen! | Light | |||
Swamp Fang | 4 | 1850 | A cruel weapon that spits Acid on command. Scary as it is, the Infected aren't impressed! They'd laugh off its attacks if they were still capable of laughing. | Light |
List Of Unobtainable Weapons[ | ]
Icon | Weapon Name | Tier | Price | Description | Heft Weight | Active Traits | Passive Traits | Moveset |
---|---|---|---|---|---|---|---|---|
Debug Acid | 1 | 0 | Debug Acid | Heavy | Longsword | |||
Bopha's Sickblade | 1 | 500 | After the flaying and upholstering of Bopha, his soul imprisoned in his weapon. He's serving 231 afterlife sentences in there. | Heavy | Shortsword | |||
Thak's Party Starter | 1 | 200 | Thak quickly found the hoarding business had low margins, he found greater success with this ready made bar fight implement. | Light | Shortsword | |||
Blackforest Ham | 1 | 500 | Blackforest Ham | Heavy | Hammer | |||
Johnys Mallet | 1 | 500 | Johnys Mallet | Heavy | Hammer | |||
Spectral Shiv | 2 | 675 | The blade on this weapon feels cold and almost immaterial. Makes swinging it faster, too. | Light | Shortsword | |||
Shell Mace | 2 | 1800 | Fresh from a local Shell Mage. Try to ignore the sticky parts. | Ultraheavy | Hammer | |||
Rock of the Sky | 2 | 1800 | When a rock falls from the sky, why not throw some spikes on it and make a weapon? | Ultraheavy | Hammer | |||
Fenyx's Tines | 3 | 600 | Fenyx answered the question: "What is better than a blade that pokes a hole in someone?" with "One that pokes 2 holes." Fenyx was smarmy. | Light | Shortsword | |||
Debug Arcane | 1 | 0 | Debug Arcane | Heavy | Longsword | |||
Hewn Hatchet | 1 | 700 | A noble warrior inherited a mighty hatchet, he used that one to make this one. | Medium | Axe | |||
Spiked Mace | 3 | 550 | Legends of Hombur tell that being struck with this weapon is the worst pain someone can feel. People from Hombur are weak. | Medium | Hammer | |||
The Lost Blade | 2 | 1400 | Can't seem to find anything written about this one, but I'm sure it's famous or something. | Heavy | Rapier | |||
Debug Bash | 1 | 0 | Debug Bash | Heavy | Longsword | |||
Debug Fire | 1 | 0 | Debug Fire | Heavy | Longsword | |||
Debug Grine | 1 | 0 | Debug Grine | Heavy | Longsword | |||
Debug Ice | 1 | 0 | Debug Ice | Heavy | Longsword | |||
Debug Pierce | 1 | 0 | Debug Pierce | Heavy | Longsword | |||
Test Laser Crossbow | 1 | 700 | Test Laser Crossbow | Light | Crossbow | |||
N P C Pyramid Greatsword | 1 | 1250 | N P C Pyramid Greatsword | Ultraheavy | Greatsword | |||
N P C Deaths Eye Pyramid Greatsword | 2 | 2000 | N P C Deaths Eye Pyramid Greatsword | Ultraheavy | Greatsword | |||
Gauntlet | 3 | 1500 | Gauntlet | Light | Shield Cannon | |||
N P C Emerald Knight Pyramid Greatsword | 3 | 2500 | N P C Emerald Knight Pyramid Greatsword | Ultraheavy | Greatsword |
Tips[ | ]
- Carrying a Light Weapon along with a Heavy or Ultraheavy one may prove useful against varying types of enemies.
- It is best to hold the Dawn Blade during battles, as it will constantly drain stamina if held.
- The Sword of Opulence can become pointless during later levels - where it is actually found, as by the time on reaches there, they would have more Gems than needed.
- For level 9, the best type of Weapons to be used are Acid, Ice and Bashing, as they will make defeating Clockworks, Naguals and Bone Effigies much easier.