The various Armor in Necropolis. Armor can be found in black chests, golden chests, or bought from Devar in the Walls. As you travel deeper into the Necropolis you'll find higher tier armor. Dyes affect the pattern on each set of armor making them unique.
List Of Elements[ | ]
Fire |
Arcane |
Grine |
Ice |
Acid |
Poise |
Heft |
Pierce |
Bash |
Jump |
Speed |
Immovable |
---|
List Of Blackguard Armor Sets[ | ]
Tier 1[ | ]
Image | Armor Name | Tier | Price | Description | Heft Weight | Passive Traits |
---|---|---|---|---|---|---|
Blackguard Robes | 1 | 500 | The garb of the elite Blackguard. Lightweight, but it does have its weak points; as it turns out, fabric doesn't seal out Acid very well. | Light | Armor+1, Acid Weakness | |
Marksman Armor | 1 | 650 | The Blackguards of Eastern Lhosk favor archery over swordfighting. This enchanted armor helps them to knock down enemies before they get close. | Light | Armor+1, Sharpshooter (See Ogralem's Crossbow Training Codex) | |
Stealth Armor | 1 | 800 | Blackguards who prove to be nimble enough don this, the lightest and most flexible of all armor sets. Go faster, jump higher, die... sooner? | Ultralight | Reduced Stamina Sprint |
Tier 2[ | ]
Image | Armor Name | Tier | Price | Description | Heft Weight | Passive Traits |
---|---|---|---|---|---|---|
Plate Armor | 2 | 875 | When you need to punch harder, just twist the hips and put the weight of this armor behind your swing! Send those enemies flying! But, uh... don't try to jump. | Ultraheavy | Armor +2, Increased Stamina Jump | |
Ram's Head Armor | 2 | 1200 | The Blackguards of the West mimic the fighting style of the local wildlife: they fight face-first. This horned armor helps them to do it. | Medium | Armor +2 | |
Robes of the Infernal Lich | 2 | 1700 | The Infernal Lich, Tagomon was a decrepit and feeble monster, though feasting on your enemy's life force can keep you going for a while. Don her robes and see. | Medium | Vampiric, Attack Bonus +1 | |
Swamp Hunter Armor | 2 | 1800 | The Hunters of Gumail don the bones and viscera of their prey. This both confuses their enemies and protects against Acid and Poison. Smells bad, though. | Medium | Armor+2, Poison Rate-20 |
Tier 3[ | ]
Image | Armor Name | Tier | Price | Description | Heft Weight | Passive Traits |
---|---|---|---|---|---|---|
Demonic Armor | 3 | 1600 | That which is born of and forged in Hell's Fire is immune to it. Or, you know, slightly less hurt by it. | Medium | Armor+3 | |
Forest Sentry Armor | 3 | 1750 | Used by the Forest Sentries of the Last Towns, who face the bitter cold of winter on a daily basis. They hit hard and scoff at Ice attacks. | Medium | Armor+3, | |
Desert Nomad's Armor | 3 | 2000 | Worn by the Blackguards of the South. Provides great defense against the heat of the Agar wastes. Also quite flammable, so it's less great against actual Fire. | Light | Armor+3, Fire Weakness | |
Survivor's Suit | 3 | 2100 | When facing the harsh elements of Tur-Dun, miners wore these suits. Hardly an armor, but the suit can heal wounds and soothe the exhaustion of its wearer. | Medium | Health Regeneration, Stamina Regeneration |
Tier 4[ | ]
War Captain's Armor | 4 | 2200 | Skav the War Captain once took on an entire army by himself. He died standing on his own two feet. With his (unbearably heavy) armor, you can do the same! | Medium | Armor+4, Exhaustion Degeneration, | |
Armor of the Ninth Secret | 4 | 2400 | The Ninth Secret is the Secret of Longevity. Whoever the armor adorns shall feel the constant healing hands of the Ancients. It's a gentle touch. | Medium | Armor+3, Health Regeneration | |
Armor of the Veil | 4 | 2750 | Those who peer beyond the Veil, even momentarily, gain an immutable quickness. It's a nice side effect to soaking up all that radiation. | Medium | Armor+4, |
List Of Brute Armor Sets[ | ]
Tier 1[ | ]
Image | Armor Name | Tier | Price | Description | Heft Weight | Passive Traits |
---|---|---|---|---|---|---|
Kopeshi Battledress | 1 | 800 | Each child in Kopesh is given a set of armor at the age of 10. They are expected to kill someone of their size whenever they grow out of it. | Light | Armor+1 | |
Sterling Plate | 1 | 1100 | A brute, in sterling plate? Unstoppable force, meet your immovable object. Just don't expect the brute to move very easily, even when it wants to. | Light | Armor+1, Increased Stamina Attack |
Tier 2[ | ]
Image | Armor Name | Tier | Price | Description | Heft Weight | Passive Traits |
---|---|---|---|---|---|---|
Armor of the Tenth Secret | 2 | 1400 | Turns out the Ninth Secret was actually the Third. That knowledge is the Tenth secret. | Heavy | Armor+2, | |
Tanned Hides | 2 | 2250 | Crossing the infamous Fal-Cag range means exposure to all the worst elements. With these hides Fire, Ice, even Magic, just don't hurt nearly as much. | Heavy | Armor+1, |
Tier 3[ | ]
Image | Armor Name | Tier | Price | Description | Heft Weight | Passive Traits |
---|---|---|---|---|---|---|
Raider's Garb | 3 | 2250 | Midian Raiders take everything and want for nothing. Heck even this armor is stolen. Hit harder, but expect everyone to take notice. | Heavy | Armor+2, Aggravating, Attack Bonus+1 | |
Hoplite's Armor | 3 | 1600 | For use in Mandesh giant hunts. They would use the weight of this armor to their advantage, lean into their strikes and knock those monsters down. | Light | Armor+3, |
Tier 4[ | ]
Image | Armor Name | Tier | Price | Description | Heft Weight | Passive Traits |
---|---|---|---|---|---|---|
Vale of Night | 4 | 2500 | Vale Knights are drilled and trained hours a day, to prepare for service of their City. Their armor is light to allow for such exertion. | Light | Armor+4, Reduced Stamina Sprint, Reduced Stamina Attack | |
Armor of the Destroyer | 4 | 2250 | Popularized by Bill the Destroyer, a gladiator of immense power. He cut through shields like paper. The armor's light construction allows for speedy recovery. | Heavy | Armor+4, Unblockable, Double Stamina Regeneration |