Traits are unique abilities bestowed upon Adventurers upon wielding equipment with special properties. Some traits deal a type of damage that will work better against certain enemies weak to that damage, while others better protect Adventurers from damage types or even bolster their vitals. Equipment that has a certain effect triggered only while being used (for example, Fire Damage) are identified as "Active Traits." Effects that persist even while the piece of equipment is not being used (but still held) are identified as "Passive Traits" (for example, Immovable).
This page was last edited on 20 February 2017, at 08:28.
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