Traits are unique abilities bestowed upon Adventurers upon wielding equipment with special properties. Some traits deal a type of damage that will work better against certain enemies weak to that damage, while others better protect Adventurers from damage types or even bolster their vitals. Equipment that has a certain effect triggered only while being used (for example, Fire Damage) are identified as "Active Traits." Effects that persist even while the piece of equipment is not being used (but still held) are identified as "Passive Traits" (for example, Immovable).
Active Traits [ ]
Active Trait Name Effect
Affects target with Fire-type damage.
Affects target with Arcane-type damage.
Affects target with Grine-type damage.
Affects target with Ice-type damage.
Affects target with Acid-type damage.
Affects target with Pierce-type damage.
Affects target with Bash-type damage.
Slows target Speed by -15 for 3 seconds (ability of Nam-Lugal's Cure).
Dawn Blade Exhaust
Increases user's Exhaustion Rate by +1 (ability of Dawn Blade).
Drains target Health Rate -1 for 5 seconds (ability of Blood Sickle).
Has a chance to drop the components Torn Flesh, Ichor, or Scales (ability of Cleaver).
Raven Push Back
Knocks targets over within a range of 2 meters for 6 seconds (ability of Raven's Wing).
Blood Sacrifice Self
Decreases user's Health Rate by -2 (ability of Macuahuitl).
Blood Sacrifice Team
Decreases allies' Health Rate by -1 (ability of Macuahuitl).
Decreases user's Health Rate by -1 (ability of Life Drinker).
Increases user's Health Rate by +1 (ability of Soul Morningstar).
Drops Gems and a random Food consumable (ability of The Greatsword of Opulence).
Stamina cost of blocking halved (ability of Sentinel Ward).
Passive Traits [ ]
Passive Trait Name Effect
Reduced damage from Fire-type damage.
Reduced damage from Arcane-type damage.
Reduced damage from Grine-type damage.
Reduced damage from Ice-type damage.
Reduced damage from Acid-type damage.
Reduced damage from Pierce-type damage.
Reduced damage from Bash-type damage.
Affects Speed stat +/- by listed numeric value.
Affects Jump stat +/- by listed numeric value.
Affects Heft stat +/- by listed numeric value. (Chance to knock enemies down.)
(Needs confirmation - a stat dedicated to stagger / knock over?).
Affects (Poise?) stat +/- by listed numeric value.
User can no longer be knocked down onto the ground.
Reduced Stamina Attack
User loses less Stamina attacking.
Increased Stamina Attack
User loses more Stamina attacking.
Affects Attack stat +/- by listed numeric value.
Enemies will prioritize the user.